ComputeClampableFloatVectorCurveTangent

Computes a tangent for the specified control point; supports clamping, but only works with floats or contiguous arrays of floats.

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Math/InterpCurvePoint.h

Include

#include "Math/InterpCurvePoint.h"

Syntax

template<class T>
void ComputeClampableFloatVectorCurveTangent
(
    float PrevTime,
    const T & PrevPoint,
    float CurTime,
    const T & CurPoint,
    float NextTime,
    const T & NextPoint,
    float Tension,
    bool bWantClamping,
    T & OutTangent
)

Remarks

Computes a tangent for the specified control point; supports clamping, but only works with floats or contiguous arrays of floats.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss