Module |
|
Header |
/Engine/Source/Runtime/Core/Public/Math/TransformCalculus3D.h |
Include |
#include "Math/TransformCalculus3D.h" |
Concatenate overloads.
Since these are existing UE4 types, we cannot rely on the default template that calls member functions. Instead, we provide direct overloads. Specialization for concatenating two Matrices.
a new rotation representing the transformation from the input space of LHS to the output space of RHS.
Parameter |
Description |
---|---|
LHS |
rotation that goes from space A to space B |
RHS |
rotation that goes from space B to space C. |