Module |
|
Header |
/Engine/Source/Runtime/Core/Public/Math/TransformCalculus2D.h |
Include |
#include "Math/TransformCalculus2D.h" |
Adapters for FVector2D.
Since it is an existing UE4 types, we cannot rely on the default template that calls member functions. Instead, we provide direct overloads.Specialization for concatenating two 2D Translations.