Module |
|
Header |
/Engine/Source/Runtime/Core/Public/Math/TransformCalculus.h |
Include |
#include "Math/TransformCalculus.h" |
template<typename TransformTypeA, typename TransformTypeB>
struct ConcatenateRules
Provides default rules defining the result of concatenating two types. By default, nothing is supported because the code cannot know in general what two types result in after concatenation.
ConcatenateRules< float , FSlateLayoutTransform >
ConcatenateRules< float , FScale2D >
ConcatenateRules< float , FMatrix >
ConcatenateRules< float , FQuat >
ConcatenateRules< float , FRotator >
ConcatenateRules< float , FScale >
ConcatenateRules< float , FVector >
ConcatenateRules< FMatrix , FSlateLayoutTransform >
ConcatenateRules< FMatrix , float >
ConcatenateRules< FMatrix , FQuat >
ConcatenateRules< FMatrix , FRotator >
ConcatenateRules< FMatrix , FScale >
ConcatenateRules< FMatrix , FVector >
ConcatenateRules< FMatrix2x2 , FSlateLayoutTransform >
ConcatenateRules< FMatrix2x2, FTransform2D >
ConcatenateRules< FQuat , float >
ConcatenateRules< FQuat , FMatrix >
ConcatenateRules< FQuat , FRotator >
ConcatenateRules< FQuat , FScale >
ConcatenateRules< FQuat , FVector >
ConcatenateRules< FQuat2D , FSlateLayoutTransform >
ConcatenateRules< FQuat2D , FScale2D >
ConcatenateRules< FQuat2D , FShear2D >
ConcatenateRules< FRotator , float >
ConcatenateRules< FRotator , FMatrix >
ConcatenateRules< FRotator , FQuat >
ConcatenateRules< FRotator , FScale >
ConcatenateRules< FRotator , FVector >
ConcatenateRules< FScale , float >
ConcatenateRules< FScale , FMatrix >
ConcatenateRules< FScale , FQuat >
ConcatenateRules< FScale , FRotator >
ConcatenateRules< FScale , FVector >
ConcatenateRules< FScale2D , FSlateLayoutTransform >
ConcatenateRules< FScale2D, float >
ConcatenateRules< FScale2D, FQuat2D >
ConcatenateRules< FScale2D, FShear2D >
ConcatenateRules< FShear2D , FSlateLayoutTransform >
ConcatenateRules< FShear2D, FQuat2D >
ConcatenateRules< FShear2D, FScale2D >
ConcatenateRules< FSlateLayoutTransform, float >
ConcatenateRules< FSlateLayoutTransform, FMatrix >
ConcatenateRules< FSlateLayoutTransform, FMatrix2x2 >
ConcatenateRules< FSlateLayoutTransform, FQuat2D >
ConcatenateRules< FSlateLayoutTransform, FScale2D >
ConcatenateRules< FSlateLayoutTransform, FShear2D >
ConcatenateRules< FSlateLayoutTransform, FVector2D >
ConcatenateRules< FTransform2D, FMatrix2x2 >
ConcatenateRules< FVector , float >
ConcatenateRules< FVector , FMatrix >
ConcatenateRules< FVector , FQuat >
ConcatenateRules< FVector , FRotator >
ConcatenateRules< FVector , FScale >
ConcatenateRules< FVector2D , FSlateLayoutTransform >
ConcatenateRules< TransformType, TransformType >