ConcatenateRules< FScale2D, FShear2D >

Concatenation rules for 2x2 transform types.

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Math/TransformCalculus2D.h

Include

#include "Math/TransformCalculus2D.h"

Syntax

template<>
struct ConcatenateRules< FScale2D, FShear2D >

Remarks

Concatenation rules for 2x2 transform types. Convert to 2x2 matrix as the fully decomposed math is not that perf critical right now.

Typedefs

Name

Description

ResultType

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss