Module |
|
Header |
/Engine/Source/Runtime/Core/Public/Math/TransformCalculus2D.h |
Include |
#include "Math/TransformCalculus2D.h" |
template<>
struct ConcatenateRules< FScale2D, FShear2D >
Concatenation rules for 2x2 transform types. Convert to 2x2 matrix as the fully decomposed math is not that perf critical right now.
Name |
Description |
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ResultType |