FBox::IsInsideXY

Checks whether the given location is inside this box in the XY plane.

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Math/Box.h

Include

#include "Math/Box.h"

Syntax

bool IsInsideXY
(
    const FVector & In
) const

Remarks

Checks whether the given location is inside this box in the XY plane.

Returns

true if location is inside this box in the XY plane.

Parameters

Parameter

Description

In

The location to test for inside the bounding box.

See Also

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss