FBoxSphereBounds::FBoxSphereBounds

Creates and initializes a new instance the given Box.

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Math/BoxSphereBounds.h

Include

#include "Math/BoxSphereBounds.h"

Syntax

FBoxSphereBounds
(
    const FBox & Box
)

Remarks

Creates and initializes a new instance the given Box.

The sphere radius is taken from the extent of the box.

Parameters

Parameter

Description

Box

The bounding box.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss