Module |
|
Header |
/Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h |
Include |
#include "Math/UnrealMathUtility.h" |
template<class T, class U>
static T BiLerp
(
const T & P00,
const T & P10,
const T & P01,
const T & P11,
const U & FracX,
const U & FracY
)
Performs a 2D linear interpolation between four values values, FracX, FracY ranges from 0-1