FMath::ClosestPointOnLine

Find the point on the line segment from LineStart to LineEnd which is closest to Point

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References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h

Include

#include "Math/UnrealMathUtility.h"

Source

/Engine/Source/Runtime/Core/Private/Math/UnrealMath.cpp

Syntax

static FVector ClosestPointOnLine
(
    const FVector & LineStart,
    const FVector & LineEnd,
    const FVector & Point
)

Remarks

Find the point on the line segment from LineStart to LineEnd which is closest to Point

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