Module |
|
Header |
/Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h |
Include |
#include "Math/UnrealMathUtility.h" |
template<class U>
static U CubicCRSplineInterpSafe
(
const U & P0,
const U & P1,
const U & P2,
const U & P3,
const float T0,
const float T1,
const float T2,
const float T3,
const float T
)
Same as CubicCRSplineInterp but with additional saftey checks. If the checks fail P1 is returned.