FMath::FixedTurn

Returns a new rotation component value

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h

Include

#include "Math/UnrealMathUtility.h"

Source

/Engine/Source/Runtime/Core/Private/Math/UnrealMath.cpp

Syntax

static float FixedTurn
(
    float InCurrent,
    float InDesired,
    float InDeltaRate
)

Remarks

Returns a new rotation component value

Returns

a new rotation component value

Parameters

Parameter

Description

InCurrent

is the current rotation value

InDesired

is the desired rotation value

InDeltaRate

is the rotation amount to apply

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