FMath::GetMappedRangeValueUnclamped

Transform the given Value relative to the input range to the Output Range.

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h

Include

#include "Math/UnrealMathUtility.h"

Syntax

static float GetMappedRangeValueUnclamped
(
    const FVector2D & InputRange,
    const FVector2D & OutputRange,
    const float Value
)

Remarks

Transform the given Value relative to the input range to the Output Range.

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