Module |
|
Header |
/Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h |
Include |
#include "Math/UnrealMathUtility.h" |
Source |
/Engine/Source/Runtime/Core/Public/Math/Vector2D.h |
static float GetRangePct
(
FVector2D const & Range,
float Value
)
Same as above, but taking a 2d vector as the range.
FMath inline functions