FMath::GetRangePct

Same as above, but taking a 2d vector as the range.

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h

Include

#include "Math/UnrealMathUtility.h"

Source

/Engine/Source/Runtime/Core/Public/Math/Vector2D.h

Syntax

static float GetRangePct
(
    FVector2D const & Range,
    float Value
)

Remarks

Same as above, but taking a 2d vector as the range.

FMath inline functions

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