Module |
|
Header |
/Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h |
Include |
#include "Math/UnrealMathUtility.h" |
template<typename T>
static TEnableIf< TIsFloatingPoint< T >::Value, T >::Type GetRangePct
(
T MinValue,
T MaxValue,
T Value
)
Calculates the percentage along a line from MinValue to MaxValue that Value is.