Module |
|
Header |
/Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h |
Include |
#include "Math/UnrealMathUtility.h" |
Source |
/Engine/Source/Runtime/Core/Private/Math/UnrealMath.cpp |
Given a direction vector and a surface normal, returns the vector reflected across the surface normal. Produces a result like shining a laser at a mirror!
Reflected vector.
Parameter |
Description |
---|---|
Direction |
Direction vector the ray is coming from. |
SurfaceNormal |
A normal of the surface the ray should be reflected on. |