FMath::InterpEaseIn

Interpolate between A and B, applying an ease in function. Exp controls the degree of the curve.

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MacOS
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References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h

Include

#include "Math/UnrealMathUtility.h"

Syntax

template<class T>
static T InterpEaseIn
(
    const T & A,
    const T & B,
    float Alpha,
    float Exp
)

Remarks

Interpolate between A and B, applying an ease in function. Exp controls the degree of the curve.

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