Module |
|
Header |
/Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h |
Include |
#include "Math/UnrealMathUtility.h" |
template<class T>
static T InterpEaseInOut
(
const T & A,
const T & B,
float Alpha,
float Exp
)
Interpolate between A and B, applying an ease in/out function. Exp controls the degree of the curve.