Module |
|
Header |
/Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h |
Include |
#include "Math/UnrealMathUtility.h" |
Source |
/Engine/Source/Runtime/Core/Public/Math/Vector.h |
Find the intersection of a line and an offset plane. Assumes that the line and plane do indeed intersect; you must make sure they're not parallel before calling.
FMath inline functions
The point of intersection between the line and the plane.
Parameter |
Description |
---|---|
Point1 |
the first point defining the line |
Point2 |
the second point defining the line |
PlaneOrigin |
the origin of the plane |
PlaneNormal |
the normal of the plane |