FMath::LineSphereIntersection
Determines whether a line intersects a sphere.
Module
|
Core
|
Header
|
/Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h
|
Include
|
#include "Math/UnrealMathUtility.h"
|
Source
|
/Engine/Source/Runtime/Core/Public/Math/Vector.h
|
static bool LineSphereIntersection
(
const FVector & Start,
const FVector & Dir,
float Length,
const FVector & Origin,
float Radius
)
Determines whether a line intersects a sphere.
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