FMath::PointBoxIntersection

Determines whether a point is inside a box.

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h

Include

#include "Math/UnrealMathUtility.h"

Source

/Engine/Source/Runtime/Core/Public/Math/Box.h

Syntax

static bool PointBoxIntersection
(
    const FVector & Point,
    const FBox & Box
)

Remarks

Determines whether a point is inside a box.

FMath inline functions

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss