FMath::QInterpConstantTo

Interpolate quaternion from Current to Target with constant step (in radians)

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h

Include

#include "Math/UnrealMathUtility.h"

Source

/Engine/Source/Runtime/Core/Private/Math/UnrealMath.cpp

Syntax

static FQuat QInterpConstantTo
(
    const FQuat & Current,
    const FQuat & Target,
    float DeltaTime,
    float InterpSpeed
)

Remarks

Interpolate quaternion from Current to Target with constant step (in radians)

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