FMath::SphereAABBIntersection

Converts a sphere into a point plus radius squared for the test above

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h

Include

#include "Math/UnrealMathUtility.h"

Source

/Engine/Source/Runtime/Core/Public/Math/Sphere.h

Syntax

static bool SphereAABBIntersection
(
    const FSphere & Sphere,
    const FBox & AABB
)

Remarks

Converts a sphere into a point plus radius squared for the test above

FMath inline functions Converts a sphere into a point plus radius squared for the test above

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss