FMath::VInterpNormalRotationTo

Interpolate a normal vector Current to Target, by interpolating the angle between those vectors with constant step.

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References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h

Include

#include "Math/UnrealMathUtility.h"

Source

/Engine/Source/Runtime/Core/Private/Math/UnrealMath.cpp

Syntax

static FVector VInterpNormalRotationTo
(
    const FVector & Current,
    const FVector & Target,
    float DeltaTime,
    float RotationSpeedDegrees
)

Remarks

Interpolate a normal vector Current to Target, by interpolating the angle between those vectors with constant step.

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