FMath::VInterpNormalRotationTo
Interpolate a normal vector Current to Target, by interpolating the angle between those vectors with constant step.
Module
|
Core
|
Header
|
/Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h
|
Include
|
#include "Math/UnrealMathUtility.h"
|
Source
|
/Engine/Source/Runtime/Core/Private/Math/UnrealMath.cpp
|
static FVector VInterpNormalRotationTo
(
const FVector & Current,
const FVector & Target,
float DeltaTime,
float RotationSpeedDegrees
)
Interpolate a normal vector Current to Target, by interpolating the angle between those vectors with constant step.
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