Warnings
rotation part will need to be unit length for this to be right!
Module |
|
Header |
/Engine/Source/Runtime/Core/Public/Math/Matrix.h |
Include |
#include "Math/Matrix.h" |
Source |
/Engine/Source/Runtime/Core/Private/Math/UnrealMath.cpp |
FQuat ToQuat() const
Transform a rotation matrix into a quaternion.
rotation part will need to be unit length for this to be right!