Module |
|
Header |
/Engine/Source/Runtime/Core/Public/Math/PerspectiveMatrix.h |
Include |
#include "Math/PerspectiveMatrix.h" |
FPerspectiveMatrix
(
float HalfFOV,
float Width,
float Height,
float MinZ,
float MaxZ
)
Constructor
that the FOV you pass in is actually half the FOV, unlike most perspective matrix functions (D3DXMatrixPerspectiveFovLH).
Parameter |
Description |
---|---|
HalfFOV |
half Field of View in the Y direction |
Width |
view space width |
Height |
view space height |
MinZ |
distance to the near Z plane |
MaxZ |
distance to the far Z plane |