FQuat::Exp

Exp should really only be used after Log.

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References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Math/Quat.h

Include

#include "Math/Quat.h"

Source

/Engine/Source/Runtime/Core/Private/Math/UnrealMath.cpp

Syntax

FQuat Exp() const

Remarks

Exp should really only be used after Log. Assumes a quaternion with W=0 and V=theta*v (where |v| = 1). Exp(q) = (sin(theta)*v, cos(theta))

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