Warnings
assumes normalized quaternion and twist axis
Module |
|
Header |
/Engine/Source/Runtime/Core/Public/Math/Quat.h |
Include |
#include "Math/Quat.h" |
Source |
/Engine/Source/Runtime/Core/Private/Math/UnrealMath.cpp |
float GetTwistAngle
(
const FVector & TwistAxis
) const
Get the twist angle (in radians) for a specified axis
assumes normalized quaternion and twist axis
Twist angle (in radians)
Parameter |
Description |
---|---|
TwistAxis |
Axis to use for decomposition |