Module |
|
Header |
/Engine/Source/Runtime/Core/Public/Math/Quat.h |
Include |
#include "Math/Quat.h" |
Source |
/Engine/Source/Runtime/Core/Private/Math/UnrealMath.cpp |
Given start and end quaternions of quat1 and quat2, and tangents at those points tang1 and tang2, calculate the point at Alpha (between 0 and 1) between them. Result is normalized. This will correct alignment by ensuring that the shortest path is taken.