FQuat2D::Inverse

Invert the rotation defined by complex numbers: In imaginary land, an inverse is a complex conjugate, which is equivalent to reflecting about the X axis: Conj(A + Bi) == A - Bi

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References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Math/TransformCalculus2D.h

Include

#include "Math/TransformCalculus2D.h"

Syntax

FQuat2D Inverse() const

Remarks

Invert the rotation defined by complex numbers: In imaginary land, an inverse is a complex conjugate, which is equivalent to reflecting about the X axis: Conj(A + Bi) == A - Bi

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