Module |
|
Header |
/Engine/Source/Runtime/Core/Public/Math/TransformCalculus2D.h |
Include |
#include "Math/TransformCalculus2D.h" |
FQuat2D Inverse() const
Invert the rotation defined by complex numbers: In imaginary land, an inverse is a complex conjugate, which is equivalent to reflecting about the X axis: Conj(A + Bi) == A - Bi