Module |
|
Header |
/Engine/Source/Runtime/Core/Public/Math/RotationMatrix.h |
Include |
#include "Math/RotationMatrix.h" |
Source |
/Engine/Source/Runtime/Core/Private/Math/UnrealMath.cpp |
Builds a rotation matrix given only a XAxis. Y and Z are unspecified but will be orthonormal. XAxis need not be normalized.