Module |
|
Header |
/Engine/Source/Runtime/Core/Public/Math/RotationMatrix.h |
Include |
#include "Math/RotationMatrix.h" |
Source |
/Engine/Source/Runtime/Core/Private/Math/UnrealMath.cpp |
Builds a matrix with given X and Z axes. X will remain fixed, Z may be changed minimally to enforce orthogonality. Y will be computed. Inputs need not be normalized.