Module |
|
Header |
/Engine/Source/Runtime/Core/Public/Math/RotationMatrix.h |
Include |
#include "Math/RotationMatrix.h" |
Source |
/Engine/Source/Runtime/Core/Private/Math/UnrealMath.cpp |
Builds a matrix with given Z and Y axes. Z will remain fixed, Y may be changed minimally to enforce orthogonality. X will be computed. Inputs need not be normalized.