Module |
|
Header |
/Engine/Source/Runtime/Core/Public/Math/TransformNonVectorized.h |
Include |
#include "Math/TransformNonVectorized.h" |
static bool AreRotationsEqual
(
const FTransform & A,
const FTransform & B,
float Tolerance
)
Test if A's rotation equals B's rotation, within a tolerance. Preferred over "A.GetRotation().Equals(B.GetRotation())" because it is faster on some platforms.