Module |
|
Header |
/Engine/Source/Runtime/Core/Public/Math/TransformNonVectorized.h |
Include |
#include "Math/TransformNonVectorized.h" |
static bool AreTranslationsEqual
(
const FTransform & A,
const FTransform & B,
float Tolerance
)
Test if A's translation equals B's translation, within a tolerance. Preferred over "A.GetTranslation().Equals(B.GetTranslation())" because it is faster on some platforms.