Module |
|
Header |
/Engine/Source/Runtime/Core/Public/Math/TransformNonVectorized.h |
Include |
#include "Math/TransformNonVectorized.h" |
Do backward operation when inverse, translation -> rotation
Transform a direction vector by the inverse of this transform - will not take into account translation part. If you want to transform a surface normal (or plane) and correctly account for non-uniform scaling you should use TransformByUsingAdjointT with adjoint of matrix inverse.