Module |
|
Header |
/Engine/Source/Runtime/Core/Public/Math/TransformNonVectorized.h |
Include |
#include "Math/TransformNonVectorized.h" |
FTransform operator+
(
const FTransform & Atom
) const
Quaternion addition is wrong here. This is just a special case for linear interpolation. Use only within blends!! Rotation part is NOT normalized!!