Module |
|
Header |
/Engine/Source/Runtime/Core/Public/Math/Vector4.h |
Include |
#include "Math/Vector4.h" |
Source |
/Engine/Source/Runtime/Core/Private/Math/UnrealMath.cpp |
FQuat ToOrientationQuat() const
Return the Quaternion orientation corresponding to the direction in which the vector points.
Quaternion from the Vector's direction.