Module |
|
Header |
/Engine/Source/Runtime/Core/Public/Math/UnrealMathVectorConstants.h |
Include |
#include "Math/UnrealMathVectorConstants.h" |
namespace GlobalVectorConstants
{
static const VectorRegister GlobalVectorConstants::DEG_TO_RAD_HALF = MakeVectorRegister((PI/180.f)0.5f, (PI/180.f)0.5f, (PI/180.f)0.5f, (PI/180.f)0.5f);
}
Returns a vector based on 4 FLOATs.