Module |
|
Header |
/Engine/Source/Runtime/Core/Public/Math/UnrealMathVectorConstants.h |
Include |
#include "Math/UnrealMathVectorConstants.h" |
namespace GlobalVectorConstants
{
static const VectorRegisterInt GlobalVectorConstants::IntSignMask = MakeVectorRegisterInt((~ ((1 << 31)) ), (~ ((1 << 31)) ), (~ ((1 << 31)) ), (~ ((1 << 31)) ));
}
Returns a vector based on 4 FLOATs.