GlobalVectorConstants::XYZMask

Bitmask to AND out the XYZ components in a vector

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Math/UnrealMathVectorConstants.h

Include

#include "Math/UnrealMathVectorConstants.h"

Syntax

namespace GlobalVectorConstants
{
    static const VectorRegister GlobalVectorConstants::XYZMask = MakeVectorRegister((uint32)0xffffffff, (uint32)0xffffffff, (uint32)0xffffffff, (uint32)0x00000000);
}

Remarks

Bitmask to AND out the XYZ components in a vector

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