Module |
|
Header |
/Engine/Source/Runtime/Core/Public/Math/UnrealMathVectorConstants.h |
Include |
#include "Math/UnrealMathVectorConstants.h" |
namespace GlobalVectorConstants
{
static const VectorRegister GlobalVectorConstants::XYZMask = MakeVectorRegister((uint32)0xffffffff, (uint32)0xffffffff, (uint32)0xffffffff, (uint32)0x00000000);
}
Bitmask to AND out the XYZ components in a vector