Module |
|
Header |
/Engine/Source/Runtime/Core/Public/Math/TransformCalculus3D.h |
Include |
#include "Math/TransformCalculus3D.h" |
Inverse overloads.
Since these are existing UE4 types, we cannot rely on the default template that calls member functions. Instead, we provide direct overloads. Inverts a transform from space A to space B so it transforms from space B to space A. Specialization for FMatrix.
Inverted transform from space B to space A.
Parameter |
Description |
---|---|
Transform |
Input transform from space A to space B. |