TOctree2::ApplyOffset

Apply an arbitrary offset to all elements in the tree InOffset - offset to apply bGlobalOctree - hint that this octree is used as a boundless global volume, so only content will be shifted but not origin of the octree

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Math/GenericOctree.h

Include

#include "Math/GenericOctree.h"

Syntax

void ApplyOffset
(
    const FVector & InOffset,
    bool bGlobalOctree
)

Remarks

Apply an arbitrary offset to all elements in the tree InOffset - offset to apply bGlobalOctree - hint that this octree is used as a boundless global volume, so only content will be shifted but not origin of the octree

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback