VectorIntAnd

Bitwise.

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Math/UnrealMathFPU.h

Include

#include "Math/UnrealMathFPU.h"

Syntax

VectorRegisterInt VectorIntAnd
(
    const VectorRegisterInt & A,
    const VectorRegisterInt & B
)

Remarks

= a & b

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