Module |
|
Header |
/Engine/Source/Runtime/Core/Public/Math/UnrealMathDirectX.h |
Include |
#include "Math/UnrealMathDirectX.h" |
VectorRegister VectorLoadByte4Reverse
(
const uint8 * Ptr
)
Loads 4 BYTEs from unaligned memory and converts them into 4 FLOATs in reversed order. IMPORTANT: You need to call VectorResetFloatRegisters() before using scalar FLOATs after you've used this intrinsic!
VectorRegister, float(Ptr[2]), float(Ptr[1]), float(Ptr[0]) )
Parameter |
Description |
---|---|
Ptr |
Unaligned memory pointer to the 4 BYTEs. |