VectorLoadSRGBA16N

Loads packed signed RGBA16(4 bytes) from unaligned memory and converts them into 4 FLOATs.

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Math/UnrealMathFPU.h

Include

#include "Math/UnrealMathFPU.h"

Syntax

VectorRegister VectorLoadSRGBA16N
(
    void * Ptr
)

Remarks

Loads packed signed RGBA16(4 bytes) from unaligned memory and converts them into 4 FLOATs. IMPORTANT: You need to call VectorResetFloatRegisters() before using scalar FLOATs after you've used this intrinsic!

Returns

VectorRegister with 4 FLOATs loaded from Ptr.

Parameters

Parameter

Description

Ptr

Unaligned memory pointer to the RGBA16(8 bytes).

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