Module |
|
Header |
/Engine/Source/Runtime/Core/Public/Math/UnrealMathSSE.h |
Include |
#include "Math/UnrealMathSSE.h" |
VectorRegister VectorLoadSRGBA16N
(
const void * Ptr
)
Loads packed signed RGBA16(8 bytes) from unaligned memory and converts them into 4 FLOATs. IMPORTANT: You need to call VectorResetFloatRegisters() before using scalar FLOATs after you've used this intrinsic!
VectorRegister with 4 FLOATs loaded from Ptr.
Parameter |
Description |
---|---|
Ptr |
Unaligned memory pointer to the RGBA16(8 bytes). |