VectorQuaternionInverse

Inverse quaternion ( -X, -Y, -Z, W)

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Math/UnrealMathVectorCommon.h

Include

#include "Math/UnrealMathVectorCommon.h"

Syntax

VectorRegister VectorQuaternionInverse
(
    const VectorRegister & NormalizedQuat
)

Remarks

Inverse quaternion ( -X, -Y, -Z, W)

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