Module |
|
Header |
/Engine/Source/Runtime/Core/Public/Math/UnrealMathVectorCommon.h |
Include |
#include "Math/UnrealMathVectorCommon.h" |
VectorRegister VectorQuaternionInverseRotateVector
(
const VectorRegister & Quat,
const VectorRegister & VectorW0
)
Rotate a vector using the inverse of a unit Quaternion (rotation in the opposite direction).
Vector after rotation by the inverse of Quat.
Parameter |
Description |
---|---|
Quat |
Unit Quaternion to use for rotation. |
VectorW0 |
Vector to rotate. W component must be zero. |