Module |
|
Header |
/Engine/Source/Runtime/Core/Public/Math/UnrealMathVectorCommon.h |
Include |
#include "Math/UnrealMathVectorCommon.h" |
Rotate a vector using the inverse of a unit Quaternion (rotation in the opposite direction).
Parameter |
Description |
---|---|
Result |
Pointer to where the result should be stored |
Quat |
Pointer to the unit quaternion (must not be the destination) |
VectorW0 |
Pointer to the vector (must not be the destination). W component must be zero. |