Module |
|
Header |
/Engine/Source/Runtime/Core/Public/Math/UnrealMathSSE.h |
Include |
#include "Math/UnrealMathSSE.h" |
Multiplies two quaternions; the order matters.
When composing quaternions: VectorQuaternionMultiply(C, A, B) will yield a quaternion C = A * B that logically first applies B then A to any subsequent transformation (right first, then left).
Parameter |
Description |
---|---|
Result |
Pointer to where the result Quat1 * Quat2 should be stored |
Quat1 |
Pointer to the first quaternion (must not be the destination) |
Quat2 |
Pointer to the second quaternion (must not be the destination) |